games library

Playable ideas, honestly staged.

Released games first, unfinished-but-playable work next, and the stranger laboratories below. A listing does not imply a resident server: most simulations belong in the browser.

  • Released: Public and operated.
  • Playable development: A real game, not a finished promise.
  • Experimental: Labs, prototypes, and studies.
§01 - released

Released

Public games with an operated release surface.

§02 - playable development

Playable development

Real games you can play now, still changing enough that we will not pretend they are finished.

AI-guided tabletop roleplaying gamePublic

Artifice

Eris and the GPT are playable now; the broader Artifice presentation, onboarding, and product experience remain substantial works in progress.

Hosted product
Play through Eris; presentation WIP
Cardifice battlerPreview build

Flux

A campaign card battler with commander kits, deck construction, banked Flux, items, powers, and a guided first run.

Hosted static build
Desktop and mobile browser build
Browser strategy simulationPublic

AI 20XX

A lightweight, grounded strategy simulation about navigating the uneven arrival of transformative AI.

Hosted static build
Mouse and touch
Information combat gamePreview build

Dark Forest

Poker with guns: a geometry-first combat game built around exact visibility, uncertain perception, memory, and deception.

Hosted static build
Single-player demo build
Tactical roguelikeLocal build

Red in Tooth and Claw

A party-and-creature tactics prototype with a campaign map, deployment, combat, campfires, equipment, and progression.

Browser build; no resident service
Local browser build
Short-arena 3v3Preview build

Court

A two-minute 3v3 combat prototype with ten class kits, AI teams, destructible cover, and three contested Wardstones.

Hosted static build
Keyboard and mouse
§03 - experiments

Experiments & studies

Engine laboratories, dormant prototypes, and ideas that have not yet become products.

Game presentation laboratoryPreview build

Presentation Engine

One experimental home for Presentation Lab, Character Studio, Motion Yard, live Court rendering, and physical-policy demos.

Hosted static build
Studio, yard, Court, and policy lab
Multiplayer systems prototypeDormant prototype

Competitive RPS

A commit-reveal rock-paper-scissors MVP with matchmaking, ratings, profiles, friends, and an older full-stack implementation.

Not hosted
Architecture and source retained
Daily social prediction gameLocal build

Hivemind

Pick the answer you think the crowd will choose, then score against the revealed vote distribution the next day — with group-comparison analytics behind invite-code groups (k-anonymity floor at n≥5).

Not hosted
Static client + thin versioned-HTTP service in-repo; deploy-ready per DEPLOY.md